1. Having troubles with activation email? Contact us at: Contact@FaceRig.us
    Dismiss Notice
  2. Hey Guest! We are giving away a FREE copy of FaceRig to one lucky member of FaceRig.US!!! Check out how you can get it by clicking here: http://facerig.us/index.php?threads/win-facerig-free.271
    Dismiss Notice
  3. It costs money to keep the site afloat. Guest, if you'd like to help us out and donate even $1 it will go a long way! Donate here:
    Dismiss Notice
  4. This is the fan-made / managed forum, for sharing community made content (avatars / props) The site owned / managed by the creators is https://facerig.com (currently down, we are working on it) The Steam forums are on http://steamcommunity.com/app/274920/discussions/
    Dismiss Notice

Mlp Pony Avatar

Discussion in 'Characters In Progress' started by shadowking97, Sep 10, 2014.

  1. shadowking97
    Wisdomatic
    Offline

    shadowking97 Well-Known Minion

    Messages:
    45
    Ratings:
    +31 / 0 / -0
    FR$:
    $4
    Pony Model.png

    Spent the last 3 days working on this, and it's looking good so far!

    Going to make avatars as male/female earth/unicorn/pegasi/alicorn variants... If I'm understanding the interface correctly, you should be able to add your CM as an image as well. (The white area)

    The cell shading, body, and eyes will be completely recolorable, so with this as a base, and tails/mains that I have bones to add them on with props, you should be able to make any OC by just commissioning the mane/tail... and if you're finding someone who wants to be paid like I am planning on, that should knock down the price just a bit.

    Clothing would require being rigged onto the skeleton, but people accepting commissions or you yourself should be able to download the free model and work with it, so that's not a big issue. Just rename the animation files to work with the new avatar.

    The base here is going to be free, as well as several mane styles that are common in the show. (Don't want any issues with character copyrights the show has)

    The funny thing is this model actually has two sets of eyelids. One is for purely blinking, and the other is attached to the eyebrows, to create those expressions as seen in the show. We'll see how well it works once I get it attached into facerig. The other funny thing is how big the spheres to the eyes would be to match the look in the show and not be bug eye'd actually puts the center of the sphere on outside of the opposite side of the head! So I have to remember that the left eye bone is far behind the right cheek bones, lol.

    I just finished modeling the base, sitting at 13k tris, and I have the skeleton set up for animation. Next step is UV mapping, then I'll move onto skinning and animation, and finally uploading.

    The only question I have right now is if the facerig application has backface culling. The outline is simply made with inward facing polygons, so I kind of need that for this to work. I'm sure the dev's would add it in if it's not already, most 3d applications have it by standard because you save processing speed by not worrying about backwards facing polygons...

    I'm planning on adding a good half-to-full minute of idle animation to this avatar, just to give it a bit more life. Unless later scripting allows several idle animations to be added at random, which would help my work a bit.

    Anyway, wish me luck!
     
    • Like Like x 4
  2. Xyphien
    Swamped
    Offline

    Xyphien Administrator Staff Member Administrator

    Messages:
    491
    Ratings:
    +112 / 0 / -0
    FR$:
    $124
    Amazing look so far, I cannot wait to see it finished. I really hope you upload it here so everyone can download it. :D
     
  3. shadowking97
    Wisdomatic
    Offline

    shadowking97 Well-Known Minion

    Messages:
    45
    Ratings:
    +31 / 0 / -0
    FR$:
    $4
    That's my plan! First stallion earth pony, then unicorn, then I'm debating on whether to create the mare head or the pegasus wings after that... A mare head would require re-rigging all the animations, but also getting an animated pair of pegsus wings to look right would take a bit too....

    You know what? I'm open to suggestions on which one to do first!
     
  4. shadowking97
    Wisdomatic
    Offline

    shadowking97 Well-Known Minion

    Messages:
    45
    Ratings:
    +31 / 0 / -0
    FR$:
    $4
    [​IMG]

    [​IMG]

    Getting facial expressions rigged! it's looking good so far, at least to me.
     
    • Like Like x 1
  5. Xyphien
    Swamped
    Offline

    Xyphien Administrator Staff Member Administrator

    Messages:
    491
    Ratings:
    +112 / 0 / -0
    FR$:
    $124
    It's coming along great! Will you be making characters such as Rainbow Dash, Pinkie Pie, ect.? Or will this be it? If you are, I suggest that you do those first, as that's simply just recoloring and adding different cutie marks to it. If not, then I suggest the Pegasus wings first, as I think that'd look better, and be something the overall community would enjoy more, personally.
     
  6. shadowking97
    Wisdomatic
    Offline

    shadowking97 Well-Known Minion

    Messages:
    45
    Ratings:
    +31 / 0 / -0
    FR$:
    $4
    I'm going to make it so people could recolor everything on their own. All I'd need to make is the main six's hair styles, and maybe a few more options on eye animations.
     
    • Like Like x 1
  7. Xyphien
    Swamped
    Offline

    Xyphien Administrator Staff Member Administrator

    Messages:
    491
    Ratings:
    +112 / 0 / -0
    FR$:
    $124
    Sounds good, but wouldn't you have to go about doing the cutie marks as well?
     
  8. shadowking97
    Wisdomatic
    Offline

    shadowking97 Well-Known Minion

    Messages:
    45
    Ratings:
    +31 / 0 / -0
    FR$:
    $4
    From what I understand, cutie marks would be able to be loaded via a file. I know you can choose mask files for other parts (though I haven't tested this quite yet). If this is what I think it is, anyone should be able to load their OC's cutie mark with a set of instructions. So the main 6's cutie marks would be done the same way.
     
    • Like Like x 1
  9. SFly
    Anime Lover
    Offline

    SFly FaceRigger

    Messages:
    55
    Ratings:
    +13 / 0 / -0
    FR$:
    $10
    Cool, how far is it from being complete?
    How does Facerig recognize the rigging in blener? Naming bones to defined parameters or is there a sort of template rig you would parent?
     
  10. shadowking97
    Wisdomatic
    Offline

    shadowking97 Well-Known Minion

    Messages:
    45
    Ratings:
    +31 / 0 / -0
    FR$:
    $4
    There's a documentation in the facerig on steam that tells you how you should create characters. It's only v.03, so it's laible to change between now and the final release, but that's what I'm using to base the rig on. Basically, it's requiring you to name your bones certain ways and in a certain order. And as of right now, there's no shape blending.
     
    • Like Like x 1
  11. SFly
    Anime Lover
    Offline

    SFly FaceRigger

    Messages:
    55
    Ratings:
    +13 / 0 / -0
    FR$:
    $10
    I just found an article that briefly talked about rigging, I'll look around steam to see if there is anymore info, but I think I could do it from the info provided
    Thanks for the reply
     
  12. shadowking97
    Wisdomatic
    Offline

    shadowking97 Well-Known Minion

    Messages:
    45
    Ratings:
    +31 / 0 / -0
    FR$:
    $4
    When I said there was documentation on the facerig steam, i meant downloaded with facerig, sorry.

    it's here: .\SteamApps\common\FaceRig\Bin\Tools\Docs
     
    • Like Like x 1
  13. Pluribus
    Offline

    Pluribus Common Minion

    Messages:
    17
    Ratings:
    +5 / 0 / -0
    FR$:
    $10
    Yes... this is relevant to my interests...

    I like how it's coming along so far. I'm a bit worried though, do we know if Facerig will support a "toon" render style? It just wouldn't be the same without those thick lines.

    The expressions look like you're going in the right direction. I love that mouth squiggle. The top of the eye looks much less rounded than the bottom half. You can see four distinct lines rather than a single curved surface. Are these pictures quick-rendered? If so it might not even be there in a full render.

    If my vocabulary is off... I'm trying to use 3D jargon, but I don't know if it actually matches Blender's stuff.

    I've seen a good set of blender pony models under CC license. I haven't found a yea or nay on external links in the forum, but if you're interested I could note you the address. It could at least provide some wing reference.

    Overall, Great work, and I look forward to seeing more.
     
  14. FurRiffic
    Zorro
    Offline

    FurRiffic Administrator Staff Member Administrator

    Messages:
    215
    Ratings:
    +42 / 0 / -0
    FR$:
    $32
    As long as the links are:
    • PG
    • not about something illegal
    • not just for advertising
    • topic related
    It's ok.
     
  15. shadowking97
    Wisdomatic
    Offline

    shadowking97 Well-Known Minion

    Messages:
    45
    Ratings:
    +31 / 0 / -0
    FR$:
    $4
    Those thick lines are actually created by having inward facing faces and rendering forward faces only. I haven't tried it within facerig yet, but I'm sure it's something they wouldn't mind supporting. It generally helps speed up renders anyway to set it to completely ignore backfaces.
     
    • Like Like x 1
  16. Pluribus
    Offline

    Pluribus Common Minion

    Messages:
    17
    Ratings:
    +5 / 0 / -0
    FR$:
    $10
    So the model basically has an invisible shell around it? Clever. If Facerig doesn't support that there's bound to be another clever trick to make it do it anyway.

    Alright then, here's the link. http://www.blendswap.com/blends/view/62439

    I don't know what license you are planning to put on your model, but these ones are on CC which means non-profit. So if you take a part directly and then someone uses the model in a monetized youtube channel... so on and so on. Probably best to just use as reference, they'd likely have very different bone needs anyway.
     
  17. shadowking97
    Wisdomatic
    Offline

    shadowking97 Well-Known Minion

    Messages:
    45
    Ratings:
    +31 / 0 / -0
    FR$:
    $4
    Finished rigging finally, and almost finished UV mapping. Should allow more enough detail for zeebs or other simular mods. I know, technically, the documentation said not to overlap your UVs like this, but I'm assuming the most likely reason is for lighting calculations to look right, but since my specularity maps will set it to full emmissive.... should disable any lighting calculations anyway.

    After this, it's on to actually setting up the animations! Oh, and look how happy he is!

    UV mapping.jpg
     
    • Like Like x 4
  18. Pluribus
    Offline

    Pluribus Common Minion

    Messages:
    17
    Ratings:
    +5 / 0 / -0
    FR$:
    $10
    It seems you're already a bit famous for this. Aren't small communities neat? Just in case you haven't seen it already, there's a thread about ponies in the Suggestions Box on the steam forums.

    Holotech has even posted a few times. Accommodating toon lines is on their to-do list, and it sounds like they would like your input on that. Soooo, thought I'd nudge you on over there.

    Once again, model looks like it's coming along nicely. With color added the eyes look much rounder, but... does he have three eyelids? Another animation trick?
     
  19. shadowking97
    Wisdomatic
    Offline

    shadowking97 Well-Known Minion

    Messages:
    45
    Ratings:
    +31 / 0 / -0
    FR$:
    $4
    Heh, thanks for pointing this out! I'm not on the steam forums often. I'll be watching this thread now, though.
    Yes, he does! But, you can only see two here. In the last image, up top you can see the edges of the upper eyelid. The bottom part is attached to the cheek so we get that effect during that big goofy smile.

    The third eyelid is currently hidden behind the brow, and it's actually the eyebrows. Had to seperate eyebrows and eyelids, and the eyebrows always covered part of the eyes when furrowed. I simply have to push them forward a little so they're exposed for a shocked expression, and rotate them down for anger.

    And yes... the eye socket is much rounder than the eyelids. Once I applied UV mapping I could see that. I've already fixed it somewhat, but I'm still going to have to play with it in order to fix it completley. Part of the issue is the bottom half of the eyes are slightly different shape than the top half, so I have to adjust them *just right* in order to get them to look good both up and down. As of right now, the eyes closed looks perfect, it's the eyes open that's bothering me.
     
    • Like Like x 1
  20. shadowking97
    Wisdomatic
    Offline

    shadowking97 Well-Known Minion

    Messages:
    45
    Ratings:
    +31 / 0 / -0
    FR$:
    $4
    Made a quick test prop earlier to figure out if my shading works. I think I did something wrong, because the textures I uploaded are not the textures being used.... But the outline is defiantly there and working!
    results.jpg
     
    • Like Like x 1

Share This Page