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Playing With Blender

Discussion in 'Props In Progress' started by SFly, Sep 14, 2014.

  1. SFly
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    SFly FaceRigger

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    Hey guys, I was bored this evening and decided to start making models for when I get facerig.

    Here are some glasses I put together
    averen.png monocle.png sunglass01png.png

    I'm going to be in a small town for the next week so I'll have more time to make more stuff
    I have plans for muzzles, weapons (worn on back), goggles, and a few other accessories. I'll update as I go along (if the internet there will work)
     
  2. FurRiffic
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    FurRiffic Administrator Staff Member Administrator

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    Are they already working in-app?

    Also, if you want to, you can upload those files to the resources tab under prop models

    Also, that monocle should work perfectly with the top hat :)
     
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  3. SFly
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    SFly FaceRigger

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    I don't have the app yet so I have't tested them yet.
     
  4. shadowking97
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    shadowking97 Well-Known Minion

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    How many tris are those models? They look pretty smooth!
     
  5. Xyphien
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    Xyphien Administrator Staff Member Administrator

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    Those look amazing, and as @FurRiffic stated, the monocle would look amazing with the tophat :D Can't wait until you post them.

    (If you need help seeing if they work I'm available)
     
  6. michalpatryk
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    michalpatryk Lagoron Eiras VIP

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    I want stalkers gas mask! Like S.T.A.L.K.E.R. games one, or Metro 2033. Great work anyway ;)
     
  7. SFly
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    SFly FaceRigger

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    I think I'm impatient and get it on steam on payday. lol

    I googled and didn't really come up with results
    (just this)
    [​IMG]

    I will make something like it, I think it will be fun
     
  8. michalpatryk
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  9. SFly
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    SFly FaceRigger

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    So I tried fallowing the tutorial on getting props into facerig and apparently I am doing something wrong. I have a defuse map (b) a normal map (d) and a scatter texture (sc) and the geometry. I named the folder "fluffo_prop_aveGeometry" (ave is the prop)
    and the textures "fluffo_ave_b"d,sc... and they model as "fluffo_prop_avegeometry.dae"
    I put the folder in "FaceRig\Mod\VP\PC_CustomData\Objects"
    I even ran the tool "communityDataProcessing" and navigated it to the folder.

    I feel like that I am missing something, most games have some sort of config file that will name the addon and tell it what textures belong to it but I dont recall seeing something like that in the tutorial. I did work on this late after work and could have easily missed it
    I did export from blender to .fbx and then converted it using the tool to .dae
    the model is only one piece but now that I think about it, it was named "frame" not sure if that has anything to do with it
     
  10. Xyphien
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    Xyphien Administrator Staff Member Administrator

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    The reason @Dev 's tophat didn't work was due to not making a UV Mapping. I see you have defuse map, normal maps, ect. I'm unsure if any of these are UV Maps, but you MUST have a UV Map. If you have the UV Map please reply, and I'll send this question over to the maker of the tutorial, and see if he can find the problem.
     
  11. shadowking97
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    shadowking97 Well-Known Minion

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    Is your model named fluffo_prop_avegeometry.dae or fluffo_prop_aveGeometry.dae? You need to have it with a capitol G. Scripts are picky like that.
     
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  12. SFly
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    SFly FaceRigger

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    I did make a UVMap before I made the textures (I like to bake materials and normal maps from higher rez version) I thought the uvmapping was part of the model, because I've used blender for addons and I don't recall having to do anything special after I mapped it. After thinking about this a bit I am wondering a couple things; does the fbx converter tool delete the uvmap? And even if I lost the uvmap, wouldn't the model still show up in the prop list, but without txtures (or texture on every face)?
    Good catch! lol syntax errors, reminds me of my Computer Science days in college. I will try it again soon and will post an update
     

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  13. shadowking97
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    shadowking97 Well-Known Minion

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    UV mapping is part of the model, yes. That's not saved as an image.
     
  14. SFly
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    SFly FaceRigger

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    I changed it from "fluffo_prop_avegeometry.dae "to "fluffo_prop_aveGeometry.dae" and I still dont see it in my list. I'm going to have to work on it this weekend because this job I'm on is making me work long hours
     
  15. Ladious
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    Ladious Pro FaceRigger

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    Pretty cool props
     
  16. shadowking97
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    shadowking97 Well-Known Minion

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    Forgot to mention: The .dae file only, Fluffo is supposed to be capitalized as well.
     
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  17. SFly
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    SFly FaceRigger

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    just changed it, now I see it in the list, but it wont let me attach it and it doesn't have the default texture. I'll work on this when I get home tonight
     
  18. shadowking97
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    shadowking97 Well-Known Minion

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    Just some things I'm noticing... do not put the folder that contains the things you made into facerig! The communityDataProcessing moves and converts all the files to where they need to be. Just make sure you have no spaces in your facerig path and the path to the folder where you're keeping things. The prop I successfully imported was just in D:/testing/

    /Fluffo_prop_CellShadeTestGeometry.dae
    /fluffo_boxcell_d.tga
    /fluffo_boxcell_s.tga
    /fluffo_boxcell_cm.tga

    Do you have your materials named right in blender? Like mine would be:

    fluffo_sht_metalcloth_boxcell
     
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  19. SFly
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    SFly FaceRigger

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    I was baking my materials into a texture file because I didn't know the materials transferred over. If so that would explain a few things. I'm on my desktop now and will try a few things
     
  20. shadowking97
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    shadowking97 Well-Known Minion

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    You need the texture files, but you need the materials named so the model can be correctly linked to the textures.
     

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