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Problem With Axis Conversion Maya/facerig

Discussion in 'Questions & Queries' started by mo_e, May 3, 2016.

  1. mo_e
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    mo_e New Minion

    Messages:
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    FR$:
    $5
    Hi,

    I need some help to convert my avatar (fully textured, this part works well in "import wizard" and rigged) made in maya into facerig. The node camera doesn't seem to work. In facerig, i don't see my model. the y-axis of my camera is towards the y axis of my avatar like it's said in the documentation , i try also the "Avatar configuration file" trying all the axes (set_head_axis y/x/z) but it doesn't change the orientation in facerig. I am respecting the documentation file so i don't understand the problem.
    Is it a problem ,in maya, if the camera node is turned at 180° or the rigged model ?

    somebody can help please :( ?

    thks,

    Morgane
     
  2. Baki
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    Baki New Minion

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    Hi Morgane,

    i had the same issue . Just adjust the scale factor in the export settings to meters and it should work fine.
    now im Struggling with the eyes, they dont show up in face rig in maya is everything fine
     

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