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Export Model 3d (all 3d Software) To Facerig! (help!!!)

Discussion in 'Questions & Queries' started by DebiTheFox, Mar 21, 2015.

  1. DebiTheFox
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    DebiTheFox FaceRigger

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    What is the procedure to convert the 3D model (in Mayan, Blender, 3DS Max, ...) to facerig? A single unit on youtube tutorial could help me! (No FacerigModelDocumentation_10 to pdf, it's hard to process !)

    Thank you to answer me!

    Sans 1.jpg
     
  2. DebiTheFox
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    DebiTheFox FaceRigger

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    It's ok, the problem in 3D model, it's resolve! My next problem... My avatar Spyro is not here!!! :/

    Sans titre.jpg
     
  3. Xyphien
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    Xyphien Administrator Staff Member Administrator

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    Hey @mmdanggg2 mind helping out with this query?
     
  4. DebiTheFox
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    DebiTheFox FaceRigger

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    I think he will not come to the help, and worst of all his, no tutorial on importing a 3D avatar on youtube! :(
     
  5. DebiTheFox
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    DebiTheFox FaceRigger

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    Ok... the process on objet in prop for the avatar, it's identic process for convert the model.
     
  6. Discmage
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    Discmage Well-Known Minion

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    Has your issue been resolved then?
     
  7. DebiTheFox
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    DebiTheFox FaceRigger

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    Sorry, no!!!
     
  8. Discmage
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    Discmage Well-Known Minion

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    I have a feeling it's probably a naming issue. Are you sure you have a file in there called AvatarGeometry.dae? Where Avatar is the name of your character?
     
  9. jujubi
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    jujubi FaceRig Staff FaceRig Staff

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    Hello Debi,

    If you're having issues with your imported character you can always email our team of technical artists at artsupport[at]holotech[dot]eu (replace the [] text with proper punctuation; just trying to avoid bots here)
     
  10. DebiTheFox
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    DebiTheFox FaceRigger

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    yes, I have followed the example of "NameGeometry" .dea, as the example of prop for the avatar.
     
  11. Discmage
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    Discmage Well-Known Minion

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    .dea or .dae...it should be .dae. Either way it's hard to say. ALso are you doing an avatar or a prop? If a prop you need to name the filename _prop_PropNameGeometry.dae

    It could be a scale issue (make sure to zoom out on your seen and move it about a bit), a material/shader naming issue if it isn't the object/filename issue. Those are the main three problems I come across. I would send it in to support and see what they say if these things don't help. I have updated the tutorial to focus some more on naming, perhaps you could start there.

    http://facerig.us/index.php?resources/avatar-import-process-visemes-reference.25/
     

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